Thank You's and Milestones!
First the big elephant in the room since I know there will be plenty of first time blog readers here, Don't Toy With Me made a bigger splash than I could have ever hoped! At the time of posting this I've just passed 5,000 downloads and it's completely blowing my mind. When I hit 100 downloads, I was so delighted that that many people even wanted to play the game, but the big kick off was definitely ManlyBadassHero's Let's Play. Hey all who came from that video! Thanks for checking out my other stuff to end up here on my blog.
So I wanna say thank you to everybody who downloaded, left kind comments, made or watched Let's Plays of the game, and who went to follow me on various sites! It's really meaningful to me to see people enjoy something I made. Even more so to know they're looking for more. It's a huge motivation to keep moving forward with my projects knowing there are people excited for what I have to offer.
I'm not at all used to getting this many eyes on my work so unfortunately I've had to stop replying to every comment I get on the itchio page, though I do still try to answer questions! I'm also slowly making my way through the fanart I've gotten to try to leave a nice comment on each, though some comes from platforms I don't yet have a presence on. Know I love every piece I find and I save it with the user's name for my own lil private gallery. ð¤ð
FAQ
I've gotten questions on the itchio page, in youtube comments, in tumblr asks, and in twitter replies. And sometimes I'll get the same question a few times so I thought this would be a good place to put some of the most common questions about the game.
Q: Sequel/Prequel/More Toys DLC/Light-hearted spin off game?
A: I can confirm the additional content I have planned is not any of these things. I will explain my update plans below but I am not currently planning on doing a sequel/prequel/otherquel for Don't Toy With Me right now. That doesn't mean I won't ever! But I already have another project lined up called In Your Nature and I'm eager to make progress on it.
Q: No Linux version?
A: The "PC" version is the Linux version! Ren'py export by default includes Mac, Windows, and PC which is both Windows and Linux compatible. I don't have anyone who uses Linux to test this but so far nobody who has asked me about the Linux version has returned to tell me it didn't work when I informed them of the PC download. I'll rename this version when I update the files.
Q: Mobile version?
A: It is planned for the update! I only became aware of how many people play VNs on mobile devices like halfway through development? So I still need to do some research on making the menus and controls accessible. I plan to offer the full release version on Android as a downloadable via the itchio page.
Q: Happy Ending?
A: The new route will include a potential good outcome for the toys, yes. ð¥³
Q: My question wasn't here!
A: I have my tumblr asks open, CuriousCat, and my @KarmicPun_Dev account DM's / replies if you're looking for answers. â¤
The Update
The big question for sure, will there be more content? And the answer is yes! Here's what I have planned out right now.
I know people will be wondering when this update will be out and I can't honestly give an absolute date. This last week has been too busy to start making progress but I hope to get on it soon. And while I won't have to spend a lot of time making new sprites or backgrounds, CGs do take time of their own. So we'll see!
The Future of In Your Nature
People who have been snooping around on this blog no doubt already know about In Your Nature, my larger project I put on pause to work on Don't Toy With Me. I did a little musing on it in my post-mortem devlog over on Itch.io when it came to what I learned while making the shorter game, but it's a good time to talk about it here too.
My current writing for it sits at 18k words, already longer than Don't Toy With Me but not even close to having completed one of my planned routes. I don't plan on throwing away any of the writing I've already done since much of it is key "common route" material or major event set up that will still have a place in the story. Or I can easily edit it to fit anyway. But right now, I need to do some serious re-outlining on this story to make writing easier on me. I'm thinking of trying out VimislikArt's method of writing out one full route before moving on to the others, but for the outline I'd still like to include the broad strokes of each. Right now, I'll focus on the common route and into Oleander's route, since most of my pitch for the game is built around them. Aside from that, your oddball stalker is bound to show up in every route, so it will be good to have them very fleshed out before writing them in more minor rolls.
Going back to planning might feel like a step backwards but I did it multiple times with Don't Toy With Me and I feel it will save me work down the road to plan things out this way. Here I have some GUI ideas as I want to make the menus myself this time and keep them unique, but also mobile friendly so I can do a mobile release at launch.
â I'm likely going to be working on this aspect of In Your Nature at the same time as the Don't Toy With Me update, especially since the mobile coding will be something I'm learning for both. That's pretty much all I have to say in this update so I hope it was interesting for people! Below this point I'll be linking a few pieces of fan art / Let's Plays but know there's definitely more out there! Thanks for keeping up to date with my projects! â -Karma
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