Well shoot. The only update I can give for Don't Toy With Me is that it's going to be after the end of NaNoRenO that it actually goes up. I got about 1.1k more written since my last update, which isn't much, but on top of being busy with irl stuff, I was pretty demotivated by still not finding a solution to my audio problem. I wound up not even looking for music for it since I couldn't even get simple sound effects to work. I'll continue working on the rest of the game moving forward since I'm still determined to get it posted, but it's absolutely going to be late. I'll let you know next update whether two extra weeks was enough to finish. Progress Summary :
I don't think I've mentioned it before but I have a nice arrangement with my bestie Zee that every Sunday we have a Writing Check In. She's got her project she shares with me as she writes it (not sure if she'd like to talk publicly about it yet so we'll leave it at that!) and I bombard her with VN draft scripts whenever I have them ready. The idea is mainly to ensure we write something every week since we know the other will be expecting it, but it's low stakes since it's just us and we know we'll be the only ones reading this version of our writing. Anyway, this is all just to explain that today is Writing Check In, I had nothin', and I was still feeling burned on Don't Toy With Me, so I did some writing for In Your Nature and it went better than usual. I wrote a sort of pre-story chapter to introduce the threat of the story, similar to how a lot of horror movies have a cold open before introducing the actual main characters. It wound up almost hitting 4k words in one session, when I'm feeling pretty good about. I'm hoping to integrate a couple of small effects from your choices in the prologue into later in the story, since I really enjoy that sort of butterfly effect in VNs. I did a lot of reading on another VN during my wallowing and it gave me a lot of inspiration as well as ideas on things that could improve about my current outline, including further diverging major routes, so we'll see whether helps me put out bigger chunkier updates in the future. Progress Summary:
Bonus portrait sprite concepting sketches. How do I draw this girl again? KeychainsSo, Vograce was having a promotion on a new type of acrylic keychain and I used it as an excuse to kick my butt into gear and finally try out their service. It's also more motivation to figure out my online store. Ko-fi has its drawbacks, with having to handle my own sales tax payments and needing a Seller's Permit in my state. I still need to find out if Shopify has similar drawbacks or not, since selling through a "storefront" like Etsy exempts you from those kinds of requirements here since they handle it for you. My point is, I don't know when they'll be available, but I ordered 10 keychains with this x-ray bunny girl design to test the waters. Plus one for me because I too want a spooky bunny babe. They'll be 2.5" inches at their longest point and the background color will be frosted film on the acrylic. I picked a thick black kind of clip too since I find actual keychain rings really hard to use. But maybe I just have brittle nails? Hopefully they turn out nice!
A short one this week but thank you for reading all the same! -Karma
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It's blog day! And this week it's not a devlog for In Your Nature but instead of my NaNoRenO project I alluded too in my last blog. I'm sure if you've been following my work anywhere you've been getting bombarded with the art progress I've been making on the game, because that is the one area I've been excelling in for this project. Wowee! A background, sprites, a CG, a reactive imagebutton menu! I'm kind of surprised at how much I've gotten done despite a good handful of setbacks. And as usual I'm a slow writer, with 2500~ words at the moment. I'm hoping to sit down and cram a bit soon, especially since I was sick today and got nothing done. I think I'm psyching myself out a bit by choosing such a heavily themed topic for the game that I want to get across rather than it being strictly character driven like my other work but hey, it's nice to try new things. Hopefully people take it to be open to interpretation to a degree rather than just pretentious hah. Also hopefully it can still count as horror and not just an Utsuge with violence. But here's what I've got. Progress:
In Your Nature + Branding Updates + TwitterQuick notes, I made a VN Dev specific twitter you should be following if you want to get mini updates and the like on my projects more regularly. Full dev logs will still be going here and relevant content posted to my art twitter will be art stuff (EX: I'll still post finished CGs and sprites, but I'm less likely to show WIPs or screenshots there). Karmic Punishment is also the name of my itch.io page now, but KarmaLarma still redirects there. As for In Your Nature, it seems even being focused on my quicky project wasn't enough to keep me from thinking about stuff I wanted to do for it. I resisted working directly on it but did do some thinking on various bits of the game.
Would it be strange to have a side portrait for the protagonist and have the story still be written in third person? Now would be the time to make up my mind if I'm going to go with a different perspective, since the longer I wait, the more would need to be editted. But at the same time I feel like first person horror scenes might be more effective. Currently the script is written in such a way that it's from Fawn's perspective, but still written in third person. So EX: "Fawn does a thing. Lily also does a thing. Fawn thinks to herself about how good Lily is at doing the thing." Any information conveyed only comes from things she can see/know or reasonably infer from others' reactions around her. So first person may make more sense anyway. We'll see what I decide but if anyone has strong opinions on this, feel free to let me know.
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