First up is an update on the progress of the VN! I'll admit right away that perhaps getting the whole first draft done in one month when I have other stuff going on was overestimating myself a bit. Looking at my outline at the moment I've made significant progress on scenes with 5 out of the 45 planned plot points to hit. Not every point on the outline needs a full dedicated scene for itself nor is every point just a single occurrence where several can be stuffed into one scene, so here are more easily measured notes on my progress.
A touch of UI mockups! The only visual work I've done since the last update has been some planning on what I want the UI design to be like. I originally considered doing some fancier button tabs for the Save and Options buttons and such since I was very happy with the custom UI I did for a previous dropped project. The tabs at the top of the text box would stick out more when you hovered over them and the Quirks on the right (essentially an alignment system but with personality traits instead) would visibly move tabs when you made a decision that affected them. In Your Nature won't have this system but I'm wondering whether I should have some visible indicator to help tell which decisions affect which ending you're on the path of? That's something to consider when I'm a little deeper in. But I've made up my mind that for In Your Nature I'd rather keep the menu buttons simple. As a trade off, I'll be using customized name boxes for the main cast, as shown up above. Still needs some work, but the general idea is there with a deer for Fawn and appropriate flowers for everyone else. That's about all for this update! These probably won't be terribly exciting to look at until I get to the visual development portion but hopefully as we get to that point people stick around see how it goes. Maybe next month I'll start putting some placeholder images into Ren'py so these can at least start having screenshots. We'll see! Other Stuff After a week of dealing with some stressful PayPal issues, things are looking sorted out again. I was honestly reluctant to plan much else while that was still looking uncertain even though it was just a review thing asking for some information. But it did slow me down in general. I'm hoping to finish my Deltarune stickers this week and open the Etsy at the beginning of next week if things stay on track. I've also been thinking about commissions. It's been a long time since I opened for public commissions, usually only doing small things for friends, since I always struggle with losing motivation. I won't moan about it at length but I won't pretend it's not a capital d Depression thing. I'm thinking of using YCHs to dip my toes back in the water though. Nothing animated, not a lot of slots, but just some small things here and there. Some spicy Cupid-themed pinups for February are one thing I'm considering and did some sketching on. I might host them on ych.commishes to try that site out? I'm not sure yet. It's not a definite plan but just something worth mentioning here incase I do manage to go through with it.
And with that you've survived another one of my rambling blog updates. Thank you for reading and see you in the next one! -Karma
0 Comments
Leave a Reply. |
Archives
June 2022
Categories |